Gearworld: The Borderlands is a game of negotiation, conquest, and construction in which two to four players compete to gain the favor of the Sky People for their tribe of scavengers in a post-apocalyptic landscape. Based on the classic board game Borderlands designed by Bill Eberle, Jack Kittredge and Peter Olotka, players must negotiate

trades and alliances, conquer their rivals’ territory, and gather resources in a race to build the skyworks to win the favor of those who live in the World Above!

Gearworld: The Borderlands  includes a game board with beautiful, detailed artwork, 220 tokens, and 100 plastic figures in four different colors.

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Designer's Diary - by Bill Eberle & Peter Olotka

GEARWORLD: The Borderlands was the game we called “Borderlands, a game of the barbaric future.” Our goal was to make a better game of Diplomacy. We wanted a gaming experience with little or no luck and a simple set of rules, eliminating the finicky process of writing down orders. In Gearworld, luck is constrained to to one aspect of play - determining the occurrence of game phases. Everything else in the game is pure strategy with “no excuses.” Key game design innovations at the time were having territories spawn unique resources that could be combined and swapped to create items needed to win the game and a game setup where players take turns placing resource markers into territories and then take turns selecting territories to make each game different.